Skripsi
PENGARUH PENGGUNAAN MEDIA INTERAKTIF NEARPOD BERBASIS GAME BASED LEARNING DALAM MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK DI SMP NEGERI 8 PALEMBANG
This study examines the problem of whether there is an influence of the use of game-based learning-based nearpod interactive media in increasing students' learning motivation at SMP Negeri 8 Palembang. The purpose of this study is to determine the influence of the use of game-based learning-based nearpod interactive media in increasing students' learning motivation. This study uses a type of pre-experimental design research in the form of one group pretest-posttest. The population in this study is all class VIII with a research sample of class VIII 4 totaling 31 people taken using purposive sampling techniques. The collection techniques used in this study are observation, questionnaire, and documentation techniques. Based on the results of the analysis and discussion, it can be concluded that the use of game-based learning-based nearpod interactive media can increase students' learning motivation. This can be proven through the results of the paired t-test with the help of SPSS version 26 obtained a significance value of 0.00 < 0.05, then the decision Ha was accepted and H0 was rejected. Thus, it can be concluded that there is an influence of the use of game-based learning-based nearpod interactive media in increasing the learning motivation of students in grade VIII of SMP Negeri 8 Palembang. Keywords: Learning Media, Nearpod, Learning Motivation
Inventory Code | Barcode | Call Number | Location | Status |
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2407004816 | T152774 | T1527742024 | Central Library (References) | Available but not for loan - Not for Loan |
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