Skripsi
PENINGKATAN KEPERCAYAAN DIRI MELALUI LAYANAN BIMBINGAN KELOMPOK DENGAN MEDIA PERMAINAN KOTAK POS DI SMP NEGERI 1 INDRALAYA
This study aims to determine the level of confidence in using group guidance services with post box game media at SMP Negeri 1 Indralaya. This research uses Quasi Experimental Design method with Nonequivalent Control Group Design model. The subjects studied in this study were grade VIII students with a total of 10 experimental group students and 10 control group students who received low to very low scores from pretest results based on purposive sampling techniques. The data collection technique used in this study was a confidence questionnaire. Selfconfidence questionnaires were given before and after treatment. The data analysis technique used in this study is the Paired Sample T Test. The results of the research data found that the average pretest score was 40.30 and the average post test score was 66.20. From the results of the data obtained, the significant value / Sig(2-tailed) is 0.000 whose probability is below 0.05, which means that group guidance services with post box game media can increase confidence Keywords: Group Guidance, Confidence, Post Box Game Media.
Inventory Code | Barcode | Call Number | Location | Status |
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2407003496 | T145560 | T1455602024 | Central Library (Referens) | Available but not for loan - Not for Loan |
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