Skripsi
PENGEMBANGAN BAHAN AJAR DIGITAL BERBASIS CANVA MENGGUNAKAN MODEL PROBLEM BASED LEARNING PADA MATERI PERUBAHAN WUJUD BENDA DI KELAS III SD NEGERI 105 PALEMBANG
This research aims to produce Canva-based digital teaching material products using the Problem Based Learning model on material for changing the form of objects in grade III State Elementary School 105 Palembang. The type of research used is research and development with the ADDIE model which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The data collection techniques used were validation sheets, interviews, questionnaires, and documentation. Validation from material experts obtained a percentage of 96% with a very valid category. Validation from media experts obtained a percentage of 98% with a very valid category. The teacher response questionnaire obtained a percentage of 98% with a very practical category. The student response questionnaire in the phase 1 trial obtained a percentage of 97% with a very practical category. The student response questionnaire in the phase 2 trial obtained a percentage of 100% with a very practical category. Thus, it can be concluded that Canva-based digital teaching material products are suitable for use in the learning process. Keywords: Development, Teaching Materials, Canva, Model Problem Based Learning, Change of Form of Objects
Inventory Code | Barcode | Call Number | Location | Status |
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2407000695 | T138947 | T1389472023 | Central Library (Referens) | Available but not for loan - Not for Loan |
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