Skripsi
PENGEMBANGAN BAHAN AJAR MEMBACA TEKS PROSEDUR MENGGUNAKAN GAME EDUKASI BERBASIS DRYLAB UNTUK SISWA KELAS VII DI SMP SRIJAYA NEGARA PALEMBANG
DEVELOPMENT OF TEACHING MATERIALS FOR TEXT READING PROCEDURE FOR USING DRYLAB-BASED EDUCATIONAL GAMES FOR CLASS VII STUDENTS AT SRIJAYA NEGARA PALEMBANG JUNIOR HIGH SCHOOL This research develops digital teaching materials through Drylab-based educational Games for learning to read procedure texts for junior high school students. The aim of this research is to develop digital teaching materials through educational Games. The research method used is the research and development (R&D) method. The location of the research was at Srijaya State Middle School, Palembang. The research subjects were class VII students at SMP Srijaya Negara Palembang. The data source is 39 class VII junior high school students. Data collection techniques were carried out using interviews and questionnaires with teachers and students. Expert validation includes validation of the appropriateness of content/material, language and graphics. The result of this research is that the analysis of teacher needs obtained a percentage score of 95.83% which can be categorized as really needing to develop digital teaching materials. The results of content/material suitability validation got a percentage score of 96%, language validation got a score of 88% and graphic validation got a percentage score of 76%. Overall, it can be concluded that digital teaching materials through Drylab-based educational Games are suitable for use in learning activities.
Inventory Code | Barcode | Call Number | Location | Status |
---|---|---|---|---|
2407003032 | T144711 | T1447112024 | Central Library (Referens) | Available but not for loan - Not for Loan |
No other version available