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Image of PERBANDINGAN ALGORITMA LINEAR CONGRUENT METHOD (LCM) DAN FISHER-YATES SHUFFLE (FYS) SEBAGAI PEMBUAT KODE RAHASIA PADA PERMAINAN MASTERMIND

Skripsi

PERBANDINGAN ALGORITMA LINEAR CONGRUENT METHOD (LCM) DAN FISHER-YATES SHUFFLE (FYS) SEBAGAI PEMBUAT KODE RAHASIA PADA PERMAINAN MASTERMIND

Razzak, Fayruz Muhammad - Personal Name;

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Penilaian anda saat ini :  

Board Game is a game that can be played by two or more people by moving pieces on the board, for example, the Mastermind game. By implementing Artificial Intelligence (AI) in the Mastermind game, users can play against the computer system implementing AI without having to wait for others. By applying the Fisher Yates Shuffle Algorithm and Linear Congruent Methods, the aim is to allow users to play alone without waiting for other players to create secret codes and to understand the performance of both methods. The testing conducted in this research is to test the duration of algorithm access time to create secret codes. During testing, it was found that the average access time generated by the Linear Congruent Method algorithm is shorter compared to the Fisher Yates Shuffle algorithm with a time of 4.66 ms.


Availability
Inventory Code Barcode Call Number Location Status
2407003662T146101T1461012024Central Library (REFERENCES)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1461012024
Publisher
Indralaya : Prodi Teknik Informatika, Fakultas Ilmu Komputer., 2024
Collation
xiv, VI-2 hlm.; ilus.; tab.; 29 cm.
Language
Indonesia
ISBN/ISSN
-
Classification
518.107
Content Type
Text
Media Type
unmediated
Carrier Type
unspecified
Edition
-
Subject(s)
Prodi Teknik Informatika
Algoritma LCM dan FYS
Specific Detail Info
-
Statement of Responsibility
UIN Farrah
Other version/related

No other version available

File Attachment
  • PERBANDINGAN ALGORITMA LINEAR CONGRUENT METHOD (LCM) DAN FISHER-YATES SHUFFLE (FYS) SEBAGAI PEMBUAT KODE RAHASIA PADA PERMAINAN MASTERMIND
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