Skripsi
EFEKTIVITAS APLIKASI MOBILE LEARNING MATERI PERMAINAN BULUTANGKIS PADA MAN 1 OGAN ILIR
Physical education is very important for children which can help improve the physical fitness of the child's body. The period of online to offline transission causes a lack of effectiveness in using smartphones so that students do not understand the material in badminton. Limited learning media at MAN 1 Ogan Ilir school. The aim of this research is to determine the effectiveness of implementing mobile learning applications on badminton game material at MAN 1 Ogan Ilir. This research was carried out in the even semester of the 2023/2024 academic year. The method used is the Classroom Action Research (PTK) type of method. The results of this study show the cognitive domain with the average score of students at the pre-cycle stage with classical completeness of 46.1%, with an average score of 61.9%, then in the first cycle with classical completeness of students reaching 57.6%, with an average value of 67.7%. Furthermore, in cycle II, classical completeness reached 88.4%, with the average score of students reaching 80%.
Inventory Code | Barcode | Call Number | Location | Status |
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2407003233 | T145507 | T1455072024 | Central Library (Referens) | Available but not for loan - Not for Loan |
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