Skripsi
PENGEMBANGAN ALAT PERMAINAN EDUKATIF MAZE MENGENALKAN TEMPAT IBADAH UNTUK ANAK USIA 5-6 TAHUN DI KECAMATAN LEMPUING JAYA
An educational game tool is a device, media or space that has been specifically designed and used as a device to stimulate, develop and create a sense of enjoyment and educational value for all children's abilities. Maze is an educational game tool in the form of a labyrinth or finding a path that suits the goal. This article is a literature review that highlights the development of an educational maze game tool regarding the introduction of places of worship carried out in Lempuing Jaya District for children aged (5-6) years. The aim of this research is to develop a valid and practical educational maze game tool. This research was carried out in several stages to test the validity and practicality of the product. The validation stage contains material validation and media validation with an average value of 87.5% so it can be categorized as very valid. The product testing stage contains 2 stages, namely one to one evaluation and small group evaluation. At the one to one evaluation stage carried out on 2 children, an average score of 88.5% was obtained. Then, at the small group evaluation stage, which was carried out on 5 children, an average score of 92% was obtained, so that the two trial stages obtained an average score of 90.25%, so it could be categorized as very practical. So it can be concluded that the maze game tool introducing places of worship for children aged 5-6 years is very valid and practical so it can be used in the learning process. Keywords: Educational Game Tools; Mazes; Worship place.
Inventory Code | Barcode | Call Number | Location | Status |
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2407001319 | T140363 | T1403632024 | Central Library (Referens) | Available but not for loan - Not for Loan |
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