Skripsi
PENGARUH ALAT PERMAINAN EDUKATIF SUDOKU TERHADAP KEMAMPUAN MENGURUTKAN POLA PADA ANAK USIA (5-6) TAHUN DI TK NEGERI PEMBINA 1 PALEMBANG
The purpose of this study was to determine the effect of Sudoku educational game tools on the ability to sequence patterns in children aged (5-6) years at TK Negeri Pembina 1 Palembang. This study used quantitative research with a type of pre-experimental research with a One shot case study design. The sampling technique uses a purposive sample, namely the B4 romber class which amounts to 15 children. Data collection techniques use observation and documentation. Data analysis techniques use normality tests and T-tests. The results of data analysis using the T-Test obtained a calculated T value of 4.70 and a table value of 1.76. Then the value of T is calculated 4.70 ≥ Ttable 1.76 from the calculation results is stated H0 is rejected and Ha is accepted. So it can be concluded that there is an influence of Sudoku educational game tools on the ability to sort patterns in children aged (5-6) years at TK Negeri Pembina 1 Palembang.
Inventory Code | Barcode | Call Number | Location | Status |
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2407000599 | T138756 | T1387562024 | Central Library (Referens) | Available but not for loan - Not for Loan |
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