Skripsi
PENGEMBANGAN BAHAN AJAR TEMA 2 MENYAYANGI TUMBUHAN DAN HEWAN MELALUI APLIKASI CANVA DAN QR CODE KELAS III DI SDN 02 PALEMBANG
Due to the limited availability of teaching materials that suit the characteristics of students, this research aims to develop teaching materials for theme 2 love plants and animals through the Canva and Qr Code applications for class III at SDN 02 Palembang and describe their validity. Using the development method or R & D (Research and Development) with the stages of Analysis, Design, Development, Implementation and Evaluation. The results of material expert validation obtained a score of 93.75% (very valid category) and media expert validation obtained a percentage of 94.44% (very valid category), with an average of 94.04% (very valid). The results of the pre-test and post-test carried out on students were 57.77%, the post-test assessment obtained an average score of students at 98.87%. The average obtained for the N-Gain score was 0.80 (sufficient category). At the trial stage, the response to the homeroom teacher obtained a score of 100%. With a recapitulation score of 93.5%, from the student response questionnaire it was concluded that QR Code teaching materials fall into the very practical category as a learning medium. Keywords: Teaching materials, Canva, PjBL, QrCode.
Inventory Code | Barcode | Call Number | Location | Status |
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2407000397 | T138109 | T1381092023 | Central Library (Referens) | Available but not for loan - Not for Loan |
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