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Image of STUDENTS’ PERCEPTION TOWARD THE USE OF VIDEO GAMES ON ENGLISH VOCABULARY ACQUISITION AT SMP SRIJAYA NEGARA

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STUDENTS’ PERCEPTION TOWARD THE USE OF VIDEO GAMES ON ENGLISH VOCABULARY ACQUISITION AT SMP SRIJAYA NEGARA

Yusuf, Andra Maulana - Personal Name;

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This thesis investigates the perceptions of 26 seventh-grade students at SMP Srijaya Negara regarding the use of video games as a tool for acquiring English vocabulary during the academic year 2022/2023. This research used mixed-methods design with an explanatory sequential approach. The study utilizes questionnaires, interviews, and vocabulary tests as instruments. The findings reveal a positive inclination among students towards utilizing video games for English vocabulary acquisition. Through vocabulary tests, it is evident that students can recall and comprehend words encountered in video games, with participants demonstrating the acquisition of a minimum of ten vocabularies through gaming experiences. This research suggests that video games can have a beneficial impact on students' English vocabulary acquisition, emphasizing the potential educational value of incorporating gaming elements into language learning methodologies.


Availability
Inventory Code Barcode Call Number Location Status
2407000035T131103T1311032023Central Library (Referens)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1311032023
Publisher
Indralaya : Prodi Pendidikan Bahasa Inggris, Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya., 2023
Collation
xii, 72 hlm.; ilus.; 29 cm
Language
English
ISBN/ISSN
-
Classification
794.807
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
Prodi Pendidikan Bahasa Inggris
Video games
Specific Detail Info
-
Statement of Responsibility
KHARISMA
Other version/related

No other version available

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  • STUDENTS’ PERCEPTION TOWARD THE USE OF VIDEO GAMES ON ENGLISH VOCABULARY ACQUISITION AT SMP SRIJAYA NEGARA
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