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Image of Transforming Society and Organizations through Gamification

Electronic Resource

Transforming Society and Organizations through Gamification

Spanellis, Agnessa - Personal Name; Harviainen, J. Tuomas - Personal Name;

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Penilaian anda saat ini :  

Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, looking at how gamification can be used for social change, the development of organizations and the implementation of the UN Sustainable Development goals.

Including contributors from across the glove, it draws on a rich array of case studies, from inclusivity in the workplace to ecosystems in the Amazon. A timely contribution to an exciting, growing field, this book engages with the theoretical framework and lays out the foundations for a rigorous theory-based stream of research. It will be valuable reading to scholars and practitioners interested in social change, sustainability, gamification and organizational studies.


Availability
Inventory Code Barcode Call Number Location Status
2108000221EB0004958658.1 TraCentral Library (OPAC)Available
Detail Information
Series Title
-
Call Number
658.1 Tra
Publisher
Palgrave Macmillan : Palgrave Macmillan Cham., 2021
Collation
xiv, 386p.:ill
Language
English
ISBN/ISSN
978-3-030-68207-1
Classification
658.1
Content Type
Ebook
Media Type
-
Carrier Type
online resource
Edition
1
Subject(s)
Organization-- Management
Specific Detail Info
-
Statement of Responsibility
BRF
Other version/related

No other version available

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  • Transforming Society and Organizations through Gamification
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