Skripsi
PENGEMBANGAN ALAT PERMAINAN EDUKATIF UNTUK PENGENALAN GEOMETRI PADA ANAK KELOMPOK B DI TK KARTIKA II-1 PALEMBANG
This development research aims to develop and produce educational game tools for the introduction of group B geometry in TK Kartika II-1 Palembang which have been tested for their validity and practicality. The research model used in this study is the development of ADDIE (Analyze, Design, Development, Implement, and Evaluation) with a modification of the Evaluation Tessmer with the stages of Self Evaluation, Expert Review, One to One, and Small Group. Walkthrough data collection techniques, interviews, observations using a checklist. The results showed that the percentage value based on the validity of the material was 77,2% and the media rating was 87,5%. So that the average percentage of results obtained is 82,35% with a very valid category. It is said to be very valid because it is in the validity range (82-100%) which is stated to be very valid in terms of content and materials. The results from the one to one stage which involved 3 children obtained a percentage of 88% and the small group trial phase which involved 9 children obtained a percentage of 87,75%. From these results the product gets an average percentage of 87.75% in the very practical category. The product can be said to be very practical because it is in the practical range (82-100%) which has been declared very practical in terms of educational, technical and aesthetic aspects. It can be concluded that educational game tools for introducing geometry to group B children are stated to be very valid and practical for children.
Inventory Code | Barcode | Call Number | Location | Status |
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2307006141 | T128636 | T1286362023 | Central Library (Referens) | Available but not for loan - Not for Loan |
No other version available