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Image of PENGEMBANGAN MEDIA INTERAKTIF BERBASIS APLIKASI CANVA DENGAN MODEL DISCOVERY LEARNING PADA MATERI PENGGOLONGAN HEWAN BERDASARKAN JENIS MAKANAN KELAS V SDN 11 INDRALAYA

Skripsi

PENGEMBANGAN MEDIA INTERAKTIF BERBASIS APLIKASI CANVA DENGAN MODEL DISCOVERY LEARNING PADA MATERI PENGGOLONGAN HEWAN BERDASARKAN JENIS MAKANAN KELAS V SDN 11 INDRALAYA

Oktariana, Tri - Personal Name;

Penilaian

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Penilaian anda saat ini :  

This research focuses on developing interactive media based on the Canva application with a discovery learning model on animal classification material based on class V food types at SDN 11 Indralaya with the aim of determining the validity, practicality and effectiveness of the media developed. The method used in this research is Research and Development (R&D) with the ADDIE development model which includes 5 stages, namely Analysis, Design, Development, Implementation and Evaluation (Analysis, Design, Development, Implementation and Evaluation). The data collection techniques used are needs analysis data in the form of observations and interviews, walkthrough data in the form of validation sheets, questionnaire data, written test data (pretest and posttest). The validation assessment results from media experts obtained a score of 99% in the "very valid" category and validation from material experts obtained a score of 95% in the "very valid" category. The recapitulation of the two validations obtained an average score of 97% in the "very valid" category. The results of the response questionnaire in the one to one trial were carried out with 3 students and obtained a score of 100% in the "very good" category. At the small group trial stage carried out with 8 students, a score of 100% was obtained in the "very good" category. At the trial stage, the response to the VA class teacher obtained a score of 95%. The recapitulation results from the response trial stage were 99% in the "very practical" category. The results of the written test, namely the pretest, show that the average score reaches 45 and the posttest shows that the average score reaches 82.5. Recapitulating the results of the pretest and posttest scores, it was obtained that the N-Gain score was 0.68, including the moderate category or "quite effective". Based on these results, it can be concluded that interactive media based on the Canva application with a discovery learning model on animal classification material based on food types for class V SDN 11 Indralaya has a positive impact on the learning process.


Availability
Inventory Code Barcode Call Number Location Status
2307006630T130517T1305172023Central Library (Referens)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1305172023
Publisher
Indralaya : Prodi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya., 2023
Collation
xv, 194 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
371.307
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
Prodi Pendidikan Guru Sekolah Dasar
Metode Pembelajaran-Media Interaktif
Specific Detail Info
-
Statement of Responsibility
KHARISMA
Other version/related

No other version available

File Attachment
  • PENGEMBANGAN MEDIA INTERAKTIF BERBASIS APLIKASI CANVA DENGAN MODEL DISCOVERY LEARNING PADA MATERI PENGGOLONGAN HEWAN BERDASARKAN JENIS MAKANAN KELAS V SDN 11 INDRALAYA
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