The Sriwijaya University Library

  • Home
  • Information
  • News
  • Help
  • Librarian
  • Login
  • Member Area
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
Image of THE RISE OF ROBLOX AND OPPORTUNITIES FOR ENGLISH LEARNING : A CASE STUDY OF TWO ROBLOX PLAYERS

Skripsi

THE RISE OF ROBLOX AND OPPORTUNITIES FOR ENGLISH LEARNING : A CASE STUDY OF TWO ROBLOX PLAYERS

Afisyah, Siti Oktarina - Personal Name;

Penilaian

0,0

dari 5
Penilaian anda saat ini :  

An era where technology has developed rapidly has undoubtedly made today's generation a tech-savvy generation. Advanced technology development also affects several aspects of life, such as literacy. Literacy is an individual's ability to read and absorb various information in daily life. In a much more advanced era, Digital Game is an interactive media that can also be a bridge to individual literacy because a lot of information can be absorbed in it. This case study aims to see what literacy practices occur when playing a digital game like Roblox and also to find out their perceptions about Roblox as an opportunity to learn English. This research used descriptive qualitative design using observations and interviews. The results of observations indicated that literacy practices occurred when players played Roblox, such as absorbing various information needed to solve puzzles and understanding the use or function of software when playing. Players also search through accurate sources of information. Then the interview results, Roblox gives players the freedom to communicate with other players, and the words used in the Roblox are also easy to understand. Players believed that Roblox could be an opportunity to learn English.


Availability
Inventory Code Barcode Call Number Location Status
2307003829T92336T923362023Central Library (Referens)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T923362023
Publisher
Indralaya : Prodi Pendidikan Bahasa Inggris, Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya., 2023
Collation
xiv, 69 hlm.; ilus.; 29 cm
Language
English
ISBN/ISSN
-
Classification
005.507
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
Prodi Pendidikan Bahasa Inggris
Digital Games
Specific Detail Info
-
Statement of Responsibility
KHARISMA
Other version/related

No other version available

File Attachment
  • THE RISE OF ROBLOX AND OPPORTUNITIES FOR ENGLISH LEARNING : A CASE STUDY OF TWO ROBLOX PLAYERS
Comments

You must be logged in to post a comment

The Sriwijaya University Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Search

start it by typing one or more keywords for title, author or subject

Keep SLiMS Alive Want to Contribute?

© 2025 — Senayan Developer Community

Powered by SLiMS
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search