Skripsi
KOMUNIKASI KELOMPOK KOMUNITAS VIRTUAL KOREAN ROLEPLAYER DALAM MEMBENTUK IDENTITAS VIRTUAL DI APLIKASI LINE (STUDI NETNOGRAFI PADA KOMUNITAS KOREAN ROLEPLAY GRUP ARMVEIN ART SCHOOL)
The purpose of this study is to determine the group communication of the Korean roleplayer virtual community in the LINE application in forming virtual identities with the Netnography method. (Kozinetz in Bayu 2017:108). With the Steps of Qualitative Research Scholars Matthew Miles and Michael Huberman (1994, p. 9) in Kozinets, 2010, 119) The hypothesis of this study is that there is a relationship between virtual group communication and the formation of virtual identity roleplayer accounts in the Armvein Art School group. Group communication within a group can influence the virtual identity of its members by binding rules and differentiating membership from one group to another, making that possible. Keywords: Netnography, Virtual group communication, Roleplayer
Inventory Code | Barcode | Call Number | Location | Status |
---|---|---|---|---|
2307006000 | T129620 | T1296202023 | Central Library (Referens) | Available but not for loan - Not for Loan |
No other version available