Skripsi
PEMANFAATAN TEKNOLOGI VIRTUAL REALITY DALAM PENGENALAN SEJARAH PERANG 5 HARI 5 MALAM DI PALEMBANG.
Virtual reality is an immersive technology that able to make information transfer easier to understand and better to remember. This is suitable to be applied in overcoming history learning problem such as too theoretical learning material and less variative learning media. Based on survey, citizens of Palembang have less knowledge about the history of Perang 5 Hari 5 Malam. In line with the problem, this research aims to develop virtual reality based interactive multimedia system to introduce the history of Perang 5 Hari 5 Malam in Palembang. The method of system development used is Multimedia Development Life Cycle. This research has resulted in a ready-to-use virtual reality system as its purpose to develop multimedia-based virtual reality technology as an introduction to the history of Perang 5 Hari 5 Malam in Palembang. According to the result of system testing with black box method, it can be concluded that this system is functioning properly.
Inventory Code | Barcode | Call Number | Location | Status |
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2307003556 | T104002 | T1040022023 | Central Library (Referens) | Available |
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