Skripsi
KONSENTRASI BELAJAR MAHASISWA BIMBINGAN DAN KONSELING UNIVERSITAS SRIWIJAYA ADIKSI GAME ONLINE
At the current stage of college education students will have more assignments in the world of lectures and therefore high concentration is needed so that students can complete the tasks given by lecturers, many factors cause student learning concentration to be disrupted, one of which is playing online games. Aji (in RA Amanda, 2016) online games are games connected to the internet which are known as online games. Online games can be played on any device connected to the internet or computers, laptops, smartphones and even tablets. Quantitative descriptive research method is a research research method that aims to describe a situation or phenomena as they are. In this method, researchers do not arrest or treat Sukmadinata's research objects (in Gita Adi et al, 2017). Researchers used a population of 266 students and used 79 samples. This study uses descriptive data analysis of proportions. Based on the results of research on the Concentration of Study Guidance and Online Game Addiction Counseling Students with a proportion of 43% of students in the moderate category. shows that there is a disturbance in the concentration of learning. seen from the indicators of research results that students who are addicted to online games Students who are addicted to online games have difficulty focusing attention or concentration in learning. Students who are addicted to online games also experience difficulties in paying attention to the learning being carried out, spending more time playing online games than studying. Keywords: Online Games, Concentration, Students, Learning
Inventory Code | Barcode | Call Number | Location | Status |
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2307002725 | T121880 | T1218802023 | Central Library (Referens) | Available but not for loan - Not for Loan |
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