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Image of Smart Pedagogy of Game-based Learning

Electronic Resource

Smart Pedagogy of Game-based Learning

Daniela, Linda - Personal Name;

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This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve.


Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning


Availability
Inventory Code Barcode Call Number Location Status
2108000347EB0003628371.337 SmaCentral Library (OPAC)Available
Detail Information
Series Title
Advances in Game-Based Learning
Call Number
371.337 Sma
Publisher
Switzerland : Springer Cham., 2021
Collation
XX, 220p.:Ill
Language
English
ISBN/ISSN
978-3-030-76986-4
Classification
371.337
Content Type
Ebook
Media Type
-
Carrier Type
online resource
Edition
1
Subject(s)
Teaching
Specific Detail Info
-
Statement of Responsibility
BRF
Other version/related

No other version available

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  • Smart Pedagogy of Game-based Learning
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