Skripsi
PERILAKU AGRESIF PADA SISWA PENGGUNA GAME MOBILE LEGENDS : BANG BANG DI SMA NEGERI 2 SEMBAWA
Mobile legends online game: bang bang is a game that makes it easy for users to interact with each other while playing the game. But often the interactions that occur in this game actually show a tendency to aggressive behavior. This can carry over to the daily lives of its users. This study aims to determine the tendency of aggressive behavior among users of the mobile legends game: bang bang at SMA Negeri 2 Sembawa. This research uses a quantitative approach with a descriptive design. The population in this study were 102 students of SMA Negeri 2 Sembawa. The sample in this study was taken randomly with a total of 81 respondents. Collecting data in this study used a scale of aggressive behavior with 39 items. The data analysis technique in this study uses the percentage formula. The results of the research that has been done show that student data at SMA Negeri 2 Sembawa have that some students are in moderate, high to very high aggressive behavior tendencies with a moderate percentage of 27 students (33%), high 24 students (30%), very high 5 (6%) ), low 21 students (26%), and very low 4 students (5%). In male students it is known that the mean score of aggressive behavior tends to be higher than female students with an average score of 113.966> 105.313.
Inventory Code | Barcode | Call Number | Location | Status |
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2307002488 | T95061 | T950612023 | Central Library (Referens) | Available but not for loan - Not for Loan |
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