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Image of PENGAMBILAN KEPUTUSAN NPC PADA GAME MATH ATTACK MENGGUNAKAN METODE MONTE CARLO TREE SEARCH

Skripsi

PENGAMBILAN KEPUTUSAN NPC PADA GAME MATH ATTACK MENGGUNAKAN METODE MONTE CARLO TREE SEARCH

Barlian, Axel - Personal Name;

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Penilaian anda saat ini :  

Turn-Based Strategy (TBS) Game is a game that is played in turns with an opponent. Non-Player Character (NPC) is an opponent that the player will face in a TBS game. NPC is a character that is controlled by the system with rules that are set by the system. This makes it easy for players to predict the NPC’s actions. To overcome this problem, this research will apply the Monte Carlo Tree Seatch (MCTS) method to manage the NPCs decision making in a game called Math Attack. This research aims to make an NPC actions more difficult for the players to predict and to determine the effects of playout amount in decision making. The results from the test showed that NPCs using more playouts can make better decisions than NPCs using fewer playouts. NPC 1 had a 10% winrate ,whilst NPC 2 dan NPC 3 get 50% winrate


Availability
Inventory Code Barcode Call Number Location Status
2307004649T128027T1280272023Central Library (Referens)Available
Detail Information
Series Title
-
Call Number
T1280272023
Publisher
Indralaya : Jurusan Teknik Informatika, Fakultas Ilmu Komputer Universitas Sriwijaya., 2023
Collation
xiv, 86 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
005.507
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
game
Jurusan Teknik Informatika
Specific Detail Info
-
Statement of Responsibility
FIRA
Other version/related

No other version available

File Attachment
  • PENGAMBILAN KEPUTUSAN NPC PADA GAME MATH ATTACK MENGGUNAKAN METODE MONTE CARLO TREE SEARCH
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