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Image of Trends and Applications of Serious Gaming and Social Media

Electronic Resource

Trends and Applications of Serious Gaming and Social Media

Baek, Youngkyun - Personal Name; Ko, Ryan - Personal Name; Marsh, Tim - Personal Name;

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This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.


Availability
Inventory Code Barcode Call Number Location Status
1408000598EB0002738306.487 TreCentral Library (OPAC)Available
Detail Information
Series Title
Gaming Media and Social Effects
Call Number
306.487 Tre
Publisher
Singapore : Springer Singapore., 2014
Collation
viii, 186
Language
English
ISBN/ISSN
978-981-4560-26-9
Classification
306.487
Content Type
Ebook
Media Type
-
Carrier Type
online resource
Edition
1
Subject(s)
Social Media
Games--Social aspects
Specific Detail Info
-
Statement of Responsibility
RTS
Other version/related

No other version available

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  • Trends and Applications of Serious Gaming and Social Media
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