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Image of Advances in Human Factors in Wearable Technologies and Game Design

Electronic Resource

Advances in Human Factors in Wearable Technologies and Game Design

Ahram, Tareq Z. - Personal Name;

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Penilaian anda saat ini :  

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.


Availability
Inventory Code Barcode Call Number Location Status
1908002036EB0002725620.82 AdvCentral Library (OPAC)Available
Detail Information
Series Title
Advances in Intelligent Systems and Computing
Call Number
620.82 Adv
Publisher
Switzerland : Springer Cham., 2018
Collation
XV, 437p.:Ill
Language
English
ISBN/ISSN
978-3-319-94619-1
Classification
620.82
Content Type
Ebook
Media Type
-
Carrier Type
online resource
Edition
1
Subject(s)
Human Engineering
Specific Detail Info
-
Statement of Responsibility
BRF
Other version/related

No other version available

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  • Advances in Human Factors in Wearable Technologies and Game Design
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