The Sriwijaya University Library

  • Home
  • Information
  • News
  • Help
  • Librarian
  • Login
  • Member Area
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
Image of EVALUASI USER EXPERIENCE PADA GAME EFOOTBALL 2022 MOBILE MENGGUNAKAN METODE GAME EXPERIENCE QUESTIONNAIRE (GEQ)

Text

EVALUASI USER EXPERIENCE PADA GAME EFOOTBALL 2022 MOBILE MENGGUNAKAN METODE GAME EXPERIENCE QUESTIONNAIRE (GEQ)

Reynaldi, Muhammad Shefa - Personal Name;

Penilaian

0,0

dari 5
Penilaian anda saat ini :  

Games are an entertainment platform, basically games are used to fill empty time but along with the current time, games are a popular activity among young people although usually people play games just to relieve stress, there are still some people who are serious about playing games or participating in competitions. The eFootball 2022 Mobile game or better known as PES (Pro Evolution Soccer) is a game that has a type of sport game and has online multiplayer features. Therefore, the researcher assessed the effect of the 3 component impacts, namely the core questionnaire, the social presence, and the post-game in decreasing the rating of the eFootball 2022 mobile game. With this problem, an evaluation of the UX of the eFootball 2022 mobile game is needed to find the cause of the decline in users of the eFootball 2022 Mobile game. Thus, the evaluation method used in this study is an evaluation method that is specifically used for games, namely the Game Experience Questionnaire. With components that have high aspect values, as in the core module, there are positive affect aspects, the social presence module has empathy and the post game module has positive experience. Based on the three components of GEQ, respondents or users have a fairly good experience but there are obstacles in the tension and flow of players so that it gives a little negative feeling to other users.


Availability
Inventory Code Barcode Call Number Location Status
2207004724T82760T827602022Central Library (Referens)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T827602022
Publisher
Inderalaya : Prodi Sistem Informasi, Fakultas Ilmu Komputer, Universitas Sriwijaya., 2022
Collation
xiv, 34 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
005.507
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Game Komputer
Prodi Sistem Informasi
Specific Detail Info
-
Statement of Responsibility
SEPTA
Other version/related

No other version available

File Attachment
  • EVALUASI USER EXPERIENCE PADA GAME EFOOTBALL 2022 MOBILE MENGGUNAKAN METODE GAME EXPERIENCE QUESTIONNAIRE (GEQ)
Comments

You must be logged in to post a comment

The Sriwijaya University Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Search

start it by typing one or more keywords for title, author or subject

Keep SLiMS Alive Want to Contribute?

© 2025 — Senayan Developer Community

Powered by SLiMS
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search