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Image of Virtual and Augmented Reality, Simulation and Serious Games for Education

Electronic Resource

Virtual and Augmented Reality, Simulation and Serious Games for Education

Cai, Yiyu - Personal Name; Joolingen, Wouter van - Personal Name; Veermans, Koen - Personal Name;

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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.


Availability
Inventory Code Barcode Call Number Location Status
1908001254EB0001860371.334 467 8 VirCentral Library (OPAC)Available
Detail Information
Series Title
Gaming Media and Social Effects
Call Number
371.334 467 8 Vir
Publisher
Singapore : Springer Singapore., 2021
Collation
vi, 188p.:Ill
Language
English
ISBN/ISSN
978-981-16-1361-6
Classification
371.334 467 8
Content Type
Ebook
Media Type
-
Carrier Type
online resource
Edition
1
Subject(s)
Computer Games
Specific Detail Info
-
Statement of Responsibility
BRF
Other version/related

No other version available

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  • Virtual and Augmented Reality, Simulation and Serious Games for Education
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