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Image of When VR Serious Games Meet Special Needs Education

Electronic Resource

When VR Serious Games Meet Special Needs Education

Cai,Yiyu - Personal Name; Cao, Qi - Personal Name;

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This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.


Availability
Inventory Code Barcode Call Number Location Status
1908001048EB0001654371.334 68 WheCentral Library (OPAC)Available
Detail Information
Series Title
Gaming Media and Social Effects
Call Number
371.334 68 Whe
Publisher
Singapore : Springer Singapore., 2021
Collation
x, 217p.:Ill
Language
English
ISBN/ISSN
978-981-33-6942-9
Classification
371.334 68
Content Type
Ebook
Media Type
-
Carrier Type
online resource
Edition
1
Subject(s)
Special education--Technological innovations
Specific Detail Info
-
Statement of Responsibility
BRF
Other version/related

No other version available

File Attachment
  • When VR Serious Games Meet Special Needs Education
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