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Image of PENERAPAN TEKNOLOGI AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN BENDA ARTEFAK PADA MUSEUM TAMAN PURBAKALA KERAJAAN SRIWIJAYA BERBASIS ANDROID

Text

PENERAPAN TEKNOLOGI AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN BENDA ARTEFAK PADA MUSEUM TAMAN PURBAKALA KERAJAAN SRIWIJAYA BERBASIS ANDROID

Kodri, Lay - Personal Name;

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The Sriwijaya Royal Archaeological Park is a relic from the time of the Sriwijaya Kingdom. However, there is a shortage in the Museum in providing information on the history of the Artifact which still provides information through paper texts where it gets responses from visitors that the provision of information in knowing the history of the Artifact collection in the museum is too monotonous and unattractive which eventually causes visitors who come to the museum to be bored when they want to know about the history of the collections in the museum and think that the place is boring and ancient. Augmented Reality In testing the application using the System Usability Scale (SUS) method and as a medium for introducing information on artifact information in the museum, the average respondent value is 83. The test results provide an overview that Augmented Reality Applications can be used as a solution to get to know the history of artifacts by exciting and innovative and offer a different experience in getting to know the collections in the Sriwijaya Royal Archaeological Park Museum.


Availability
Inventory Code Barcode Call Number Location Status
2207001441T71602T716022022Central Library (Referens)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T716022022
Publisher
Inderalaya : Prodi Sistem Informasi, Fakultas Ilmu Komputer, Universitas Sriwijaya., 2022
Collation
xvii, 61 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
005.430 7
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Sistem Operasi
Prodi Sistem Informasi
Specific Detail Info
-
Statement of Responsibility
SEPTA
Other version/related

No other version available

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  • PENERAPAN TEKNOLOGI AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN BENDA ARTEFAK PADA MUSEUM TAMAN PURBAKALA KERAJAAN SRIWIJAYA BERBASIS ANDROID
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