The Sriwijaya University Library

  • Home
  • Information
  • News
  • Help
  • Librarian
  • Login
  • Member Area
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
Image of PENERAPAN METODE DESIGN THINKING DAN KONSEP GAMIFICATION PADA PENGEMBANGAN PROTOTYPE KNOWLEDGE MANAGEMENT SYSTEM (KMS) DI SMA PRAMULA PALEMBANG

Text

PENERAPAN METODE DESIGN THINKING DAN KONSEP GAMIFICATION PADA PENGEMBANGAN PROTOTYPE KNOWLEDGE MANAGEMENT SYSTEM (KMS) DI SMA PRAMULA PALEMBANG

Pratama, Muhammad Fandra Eka - Personal Name;

Penilaian

0,0

dari 5
Penilaian anda saat ini :  

The Covid-19 pandemic that has occurred in Indonesia since 2020 has caused various kinds of activities disrupted, include the education sector. As a result, all kinds of activities were redirected online. This has an impact on the ineffectiveness of teacher in carrying out the teaching activities and causes a loss of student motivation in learning. So, to solved that problem this research was carried out by developing a prototype Knowledge Management System (KMS) which will be applied with the design thinking method and the concept of gamification. The Knowledge Management System (KMS) will be a solution to create a new learning system that support students skill and increasing their knowledge. The prototype has been tested using the System Usability Scale (SUS) method with a score of 85,43 and got an adjective rating with an A or excellent score.


Availability
Inventory Code Barcode Call Number Location Status
2207004505T81905T819052022Central Library (Referens)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T819052022
Publisher
Inderalaya : Prodi Sistem Informasi, Fakultas Ilmu Komputer, Universitas Sriwijaya., 2022
Collation
xv, 102 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
006.707
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Sistem-sistem multimedia
Prodi Sistem Informasi
Specific Detail Info
-
Statement of Responsibility
SEPTA
Other version/related

No other version available

File Attachment
  • PENERAPAN METODE DESIGN THINKING DAN KONSEP GAMIFICATION PADA PENGEMBANGAN PROTOTYPE KNOWLEDGE MANAGEMENT SYSTEM (KMS) DI SMA PRAMULA PALEMBANG
Comments

You must be logged in to post a comment

The Sriwijaya University Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Search

start it by typing one or more keywords for title, author or subject

Keep SLiMS Alive Want to Contribute?

© 2025 — Senayan Developer Community

Powered by SLiMS
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search