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IMPLEMENTASI METODE DESIGN THINKING DALAM PERANCANGAN SISTEM INFORMASI PEMBIMBINGAN AKADEMIK PADA JURUSAN SISTEM INFORMASI FAKULTAS ILMU KOMPUTER UNIVERSITAS SRIWIJAYA
During their study period, one of the programs provided to students is academic guidance. Academic guidance is an activity where students can consult with their academic supervisors, which aims to help them plan their studies and solve study problems that they are experienced by them, one example of which is the academic mentoring program at the Information Systems Department, Faculty of Computer Science, Sriwijaya. However, in its implementation there is a main problem. There are still some students who do not realize the importance of academic guidance activities. So that academic supervisors still find it difficult to find out the obstacles or problems experienced by their guidance students. If a student's problem is not identified from the start, it can cause a delay in the student's graduation. Therefore, this study aims to produce a prototype design of the Academic Guidance Information System that can be used as a platform for monitoring student guidance. The method used in this research is design thinking, which has five stages, empathize, define, ideate, prototype, and test. At the ideate and prototype stages, the researchers produced a prototype design that used the Fogg Behavior Model theory as reference material. Researcher evaluates the results of the prototype design using Maze Design. Tests were carried out by using two testing methods, namely, Mission Usability Score (MIUS) and Maze Usability Score (MAUS) testing and System Usability Score (SUS). The MIUS and MAUS tests get a score of 78 and fall into the medium/marginal characteristics. The result of the SUS calculation gets a value of 90.25, which means it leads to the value of the category of acceptable with a grade scale (A). The results were carried out with 1 test iteration to 20 respondents and showed that the design had met the feasibility standard. Keywords : Prototype, Academic Guidance, Design Thinking, Fogg Behavior Model, Maze Design.
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