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PENGARUH PENGGUNAAN MEDIA GAME QUIZIZZ TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN EKONOMI KELAS X MA NURUL HILAL SENURO
The research aimed to prove the effect used of Quizizz game media on the student learning result in economic subject at the students class A in tenth grade of the Nurul Hilal Senuro Islamic High School. This was experimental study that used pre-experimental design in one group pretest-posttest design. The population of this study were all of the tenth grade students of the Nurul Hilal Senuro Islamic High School in the odd semester of 2021/2022. The sampling technique used cluster random sampling by drawing so it’s obtained students class A in tenth grade as experimental grade with a total of 20 students. Collected data used by test and observation. The data analysis techniques from students learning results data were obtained through the pretest and posttest results, while the data observation analyses were taken by observer’s observation during the learning process. Prerequisite tests used data normality with the chi-squared formula. Acquisition of the t-test used test sample related that is tcounted = 46.19 and ttable= 2.0231, with if criteria: - ttable ≤ tcounted ≤ + ttable, so null hypothesis (Ho) was accepted and alternative hypothesis (Ha) was rejected. Get it -2.0231 ≤ 46.19 ≥ 2.0231, so null hypothesis (Ho) was rejected and alternative hypothesis (Ha) was accepted. Thus, it could be concluded that there was the effect used of quizizz game media on the students learning results in economic subject at the students class A in tenth grade of the Nurul Hilal Senuro Islamic High School. It is recommended when learning using the quizizz game media the teacher must pay attention and ensure that the internet network use is strong and stable. Keywords: Quizizz Game Media, Learning Result
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