Skripsi
PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS APLIKASI KINEMASTER DAN SOFTWARE BLENDER 3D PADA TEMA 9 SUBTEMA 1 KELAS VI DI SDN 49 PRABUMULIH
This study aims to develop learning videos based on the kinemaster application and 3D blender software on the theme of 9 sub-theme 1 in grade VI SDN 49 Prabumulih, and also aims to determine the validity and responses of students to the attractiveness of learning videos. The type of research used is Research and Development (R&D) with the ADDIE development model with four stages consisting of Analysis, Design, Development, and Implementation. This study validated media experts, material experts and practitioners of sixth grade teachers and tested it on 32 sixth grade students. The results of the validation assessment from media experts obtained a percentage value of 100% which was categorized as very valid. The results of the validation assessment from material experts obtained a percentage value of 87.5% which was categorized as very valid. The results of the validation assessment from expert learning practitioners for class VI teachers obtained a percentage value of 97.91% which was categorized as very valid. Field trials, in small group trials consisting of 4 students scored 88.75% and large group trials consisting of 28 students scored 88.98%, the attractiveness of learning videos in the very interesting category. Based on the results of the assessment, it can be concluded that the learning video is feasible and interesting to use as a learning medium.
Inventory Code | Barcode | Call Number | Location | Status |
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2107004418 | T60234 | T602342021 | Central Library (Referens) | Available but not for loan - Not for Loan |
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