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Image of PENERAPAN KNOWLEDGE MANAGEMENT SYSTEM MENGGUNAKAN METODE KMSLC (KNOWLEDGE MANAGEMENT SYSTEM LIFE CYCLE) DAN KONSEP GAMIFICATION (STUDI KASUS: DINAS PERIKANAN KABUPATEN MUARA ENIM)

Skripsi

PENERAPAN KNOWLEDGE MANAGEMENT SYSTEM MENGGUNAKAN METODE KMSLC (KNOWLEDGE MANAGEMENT SYSTEM LIFE CYCLE) DAN KONSEP GAMIFICATION (STUDI KASUS: DINAS PERIKANAN KABUPATEN MUARA ENIM)

Shalihati, Fitriyyah - Personal Name;

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Penilaian anda saat ini :  

Dinas Perikanan Kabupaten Muara Enim is one of the local government agencies tasked with carrying out government affairs and public services in the field of fisheries which is the regional authority. As time goes by, the amount of knowledge available at Dinas Perikanan Kabupaten Muara Enim, especially the Secretariat section, is increasing. The application of the Knowledge Management System can maximize employee performance by providing a place for each knowledge and making it easier to access that knowledge. Knowledge Management System is built based on a website using the Knowledge Management System Life Cycle (KMSLC) method which consists of 7 stages of system development. Knowledge Management System also applies the Gamification concept using the Marczewski’s Gamification Framework which can increase employee enthusiasm in sharing knowledge.


Availability
Inventory Code Barcode Call Number Location Status
2107002562T54383T543832021Central Library (Referens)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T543832021
Publisher
Inderalaya : Mengambil data. Tunggu beberapa detik dan cobalah memotong atau menyalin lagi.., 2021
Collation
xviii, 166 hlm,: ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
003.507
Content Type
Text
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Teori komunikasi dan kontrol
Prodi Sistem Informasi
Teori Sistem Informasi
Specific Detail Info
-
Statement of Responsibility
MURZ
Other version/related

No other version available

File Attachment
  • PENERAPAN KNOWLEDGE MANAGEMENT SYSTEM MENGGUNAKAN METODE KMSLC (KNOWLEDGE MANAGEMENT SYSTEM LIFE CYCLE) DAN KONSEP GAMIFICATION (STUDI KASUS: DINAS PERIKANAN KABUPATEN MUARA ENIM)
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